What's new!

Release dates:

0.19 alpha -=> 2000/02/05
0.18alpha -=> 1999/08/01
0.17 alpha -=> 1999/01/17
0.16 alpha -=> 1998/12/05
0.15 alpha -=> 1998/10/27
0.14 alpha -=> 1998/07/28
0.13 alpha -=> 1998/07/16
0.12 alpha -=> 1998/07/10
0.11 alpha -=> 1998/07/08
0.10 alpha -=> 1998/06/24
0.09 alpha -=> 1998/06/17
0.08 alpha -=> 1998/06/08

Added

0.19 alpha:

  • BBS independant operation (optionnal)
  • Internal login system
  • Max time on
  • Daemon operation DPMI + Linux are now functionnal ports.
  • Faster Disk i/o
  • Sysop can disable the sysop keys in the setup. (security)

0.18 alpha:

  • OPEN-SOURCE
  • Linux port
  • Can't build city anywhere
  • Editor is now included in package

0.17 alpha:

  • Weapons bonus (+1,+2,+3,+4,+5)
  • Armors bonus (+1,+2,+3,+4,+5)
  • Natural armor
  • 2 new areas: Swamp Lands (15 rooms), Lake (42 rooms)
  • Added 2 rooms to Ratling Run
  • Added 16 rooms in a sub-level of Wolf Woods Room total: 115 Added 3 new monsters (Yellow dragon, electric eel, cat fish)
  • Added 6 new events
  • Claustrophobia
  • Aquatic places
  • Drowning (only incurs loss of hp)
  • Gas incommodation (only incurs loss of hp)
  • Various monster speeds
  • Surprise ability (used automatically, grants one free attack)
  • First Attack (used automatically, grants one free attack)
  • Backstabbing (used automatically, 33% chance of double damage)
  • Regeneration (used automatically, +1 healing, even in combat)
  • Vampiric Touch (used automatically, gain 50% of damage)
  • Various combat bonus
  • Gas resistance (used automatically, reduce gas related damage)
  • Weapon range & type
  • Monster groups
  • New help file for all the skills implemented


0.16 alpha:

  • Buildings
  • Research
  • Glowyn's web site in credits
  • Army units : Militia, Phalanx, Archer

0.15 alpha:

  • Status bar on/off toggle while user online (sysop)
  • Deities
  • Real-time Mana and hp recovery
  • Credits at the end
  • Deity Rank
  • Structure
  • Doorfile.sr format (Will NOT have srdoor.exe included)
  • New updating program
  • Cities
  • Faster clear screen if local stat bar deactivated

0.14 alpha:

  • Mana is now gained when training intelligence or wisdom
  • Creation of batch file in install -1 to y coord inforest and combat (configurable,off by default)
  • Pressing Q in another menu than the default will switch to it (option need to be activated)
  • You do not die in level combat BP formula is now sysop configurable
  • Statbar (for sysops)
  • Online Help (for sysops)
  • Can now move in diagonal for combats
  • Install do a drive type checking
  • Drive Type Checking source
  • Will tell before trying to level up if you need more xp
  • Will ask to sell weapon/armor before buying

0.13 alpha:

  • Logs are now stored in a separate directory
  • Lots of stuff for the ansi client
  • Can select if you want users hitpoints and mana to get at maximum when running maintenance

0.12 alpha:

  • Low Mana / Hp warnings
  • [M/F] after sex prompt
  • Configurability for some prompts delay
  • Base for Dark Land Terminal

0.11 alpha:

  • ANSIs are now in a subdirectory
  • Timer for status changes and updates
  • Terrain Type
  • Updater
  • Better help access
  • Install and update program
  • Disadvantages: Large, sylvan

0.10 alpha:

  • Delay instead of pause (sysop configurable)
  • Skill Shop
  • Wolf Woods Map
  • Monsters name are now condensed
  • Can use keypad to select target
  • Confirmation you RTFM
  • Basic guidelines
  • Alternate ANSIs for those who got some problems

0.09 alpha:

  • Better multinode
  • Combat delay configurability keypad 9 and 3 for up and down / between monster names should be a little bit faster when math co processor is present
  • Level ups future
  • New exit procedure
  • User stats in Dark Ville

0.08 alpha:

  • 50 room total
  • Small Quest
  • More monsters
  • More Events
  • More Items
  • Help file
  • Maps
  • Keypad (numlock ON) can now be used to control movement
  • Whats.new can now be seen online
  • Can now specify directory of the door file
  • Inn
  • Release dates

0.07 alpha:

  • More complex events
  • Disadvantage: Large monster / Large PCs attack bonus / malus
  • Statistic Listing Monster:
  • Rust Monster
  • More Events
  • Items
  • General Store
  • Tells when losing item or armor or weapon in an event
  • A little more documentation
  • Generic Heal, Damage and teleport items

0.06 alpha:

  • Basic events
  • Now at 18 rooms total
  • Title screen
  • User Time left writing
  • alt-+ and alt-- will increase/decrease remaining time online
  • File_id.diz
  • Run-Time error logging
  • Readme.1st
  • Sysop.txt
  • E-mail system
  • Reset game in setup
  • User ranking

0.05 alpha:

  • Hp bar
  • Ability to view who is online
  • Spell Added: Guided Missile (does 1 damage, always hits)
  • Maintenance program
  • Users win money after a fight
  • Bug report form (BUG.FRM)
  • Voting form (VOTE.FRM)
  • Some Registration info (register.frm)
  • Some unregistred restrictions (Delay, no sysop and bbs name)
  • Version number in setup.exe

0.04 alpha:

  • Healer
  • alt-H will eject a user back to the bbs
  • alt-C is a sysop-user chat

0.03 alpha:

  • More rooms
  • Fighting
  • Hitpoints (badly done, will be changed later)

0.02 alpha:

  • Banking
  • Credits
  • Room descriptions
  • More rooms

Changed/Improved

0.19 alpha:

  • Some procedures were optimized (should be a little faster)
  • Cosmetics for the setup program

0.18 alpha:

  • Better logging structure when loading
  • Email: from nuitari@montreal.crosswinds.net to nuitari@clubinfo.collegebdeb.qc.ca
  • Some description strings
  • Same credit file in both cases (main menu & end)

0.17 alpha:

  • Quit in city now quits the game
  • Updated the status help file
  • Updated the setup program
  • Ratling run and Wolf Woods maps


0.16 alpha:

  • City file structure, needed to reset cities
  • Setup defaults

0.15 alpha:

  • Unregistered pause (down to 5 sec wait)
  • Credits updated

0.14 alpha:

  • Number of movement needed to gain hp/mp has been reduced
  • Create batch file in install, better colors for highlight
  • Setup program layout
  • Unregistered pause

0.12 alpha:

  • Prompt: "what is your name?" changed to "what is your character name?"

0.11 alpha:

  • Spent a lot of time speeding up room displaying process
  • Speeded up and added functionality to attribute checking
  • Changed the guidelines.

0.10 alpha:

  • Monsters are easier
  • Redid a whole chunck of the room generation.
  • It seems a little faster.

0.09 alpha:

  • Better help file
  • Split up room building procedure
  • Dark Ville layout

0.07 alpha:

  • Spell animation is better
  • Email system
  • Events
  • Alignement selection screen

0.06 alpha:

  • Most records, including users
  • Monsters are harder to kill
  • Setup doesn't require doing S to save now
  • Monster speed

0.04 alpha:

  • Bum letter changed from H to U, to have H for healer :)
  • Users starts at level one.
  • Death screen.

Fixed

0.19 alpha:

  • Fixed monster generation bug
  • Disapearing frame char when no monster was found
  • Blinking stats
  • Dummy user appearing when listing
  • Run-time errors when quitting
  • Setup will now reinitialize the room file
  • Joe shouldn't appear in the news when the game is created
  • Some quitting would enter a loop when inactivity occured.
  • Multinode would always be on, fixed it.
  • Some page faults were found and fixed.
  • Help files now pause properly.

0.18 alpha:

  • Death string should now be correct in all cases
  • Screen not being redraw after combat events.
  • Gas incomodation and drowning now fully work.
  • Small bug fixes, improved exit sequence.
  • Pause in skill description help.
  • Infinite loop in some monster generation.
  • Tons of other small things.

0.17 alpha:

  • Fixed bug in maintenance when building is completed
  • When loading it displayed failed if no XMS or EMS memory was available (just a typo, the game still works)
  • Fixed bug where to much of the status in combat was erased
  • Fixed weird rt 202 bugs
  • Real error level at exit now displayed
  • Bug causing research info to need to be entered twice
  • Science needed is now greater then 1
  • Screen clears before the credits
  • Install program
  • RT 103 when adding users
  • Lots of min left due to y2k bug (just deleted 3 lines and it is fixed and changed 2 lines)
  • Time was given when passing midnight, fixed
  • Status updating

0.16 alpha:

  • Fixed screen bug related to city
  • Fixed infinite loop in city management
  • Army stuff
  • Another bug in city saving
  • Batch file now properly saved
  • Useless items getting sold
  • Clear screen with no status bar

0.15 alpha:

  • Status bar will not be deleted after a clear screen
  • Typo in news reading

0.14 alpha:

  • Mana can't go lower than 0 and crash the game with rt 201
  • Fixed cumulative damage problem
  • Setup program
  • Multiple pause after level upping
  • Hopefully fixed rt202 in combat
  • Fixed double refresh of hp list when changing
  • Running of level upping combat will make you level up
  • When viewing map, the exploring screen was showed, fixed it.
  • User now see the unregistered pause
  • Deletion of yesterday news if there was no today news
  • Give/Take prompt now clearing properly
  • Fixed display bug in the tree
  • Cannot cast without having enough mana
  • Interest and loan rates are now calculated correctly. %PA

0.13 alpha:

  • 255 bp bug in gymnasium fixed
  • Status would get deleted at each round
  • When mana hit 0 user would be dead
  • Events are now working properly when there are no checks
  • Node-to-Node would crash the door (it wasn't implemented)
  • Using item in combat is now disabled (was not tested)

0.12 alpha:

  • Screen now redisplay correctly when needed.
  • Help Terminal
  • All screens *should* be ok now
  • Typo in main menu.
  • RT 204 when selling weapon
  • Prompts should now be at the good place

0.11a alpha:

  • Many issues with fossil initializing locally
  • Reset
  • Leading \ in path would screw everything, fixed that

0.11 alpha:

  • HP bar should be better now.
  • Extra pause when finishing char.
  • level up bugs

0.10 alpha:

  • RT 004 when doing a couple of drunk talks
  • Level up would never find a monster
  • 2 bugs with the map
  • Fixed the drowning event
  • 99 would be accepted as a subrace

0.09 alpha:

  • Weird multinode file names.
  • Some general protection fault lockups.
  • Most reg key stopped working, fixed that.
  • Combat would not exit properly.
  • When creating a new user, it will go through the news twice.
  • Will now ask for personnal news.
  • 1234567 damage dealt when attacking...
  • Some oupsies occured which fossil i/o didn't work under some conditions

0.08 alpha:

  • Fixed a bug which caused the chances of monsters at a room to be particulary high
  • Spell animation
  • Run Time 204 when selling maple syrup barrels
  • RT202 when pressing H too much times
  • Entering 0 at use item will now abort it.
  • Event that requires a check (and when the check failed) and can only be done once can now only be done once.
  • Pause prompt appearing too much in combat.
  • Battle are now easier.
  • Not having enough money and getting healed.
  • Too much free time . after the ? in your command?
  • Multiple Stack Overflow problems
  • Iniquity address was missing a part, due to a wave code.
  • User data was deleted if he didn't play.
  • Sysop Long name crashing bug.

0.07 alpha:

  • Pause being displayed at wrong place when running events
  • Some bugs related to the new email system
  • Green screen appeared when dying
  • When dying player was not returned to town
  • Q will quit alignement selection even if none choosen
  • Pressing C,R,T or I would redo another time the screen

0.06 alpha:

  • Little bug which caused characters items not to be set to 0.
  • Time left was somewhat too much.
  • RT 201 when entering target was higher than 19
  • Word reading appeared when loading for no purpose
  • Bug which caused setup to crash some times
  • Pause appearing after the last * when casting

0.05 alpha:

  • When chosing subrace, all was going left.
  • Hitpoints not displaying when no monsters was in the room.
  • 0 will abort target choosing without writing invalid target.
  • Bug which caused the user not to be loaded properly.
  • Monster will disapear from combat when killed.
  • RT 201 with the hp list.
  • O appearing just before monsters letters on battle screen.

0.04 alpha:

  • Loop in combat caused a lot of damage to be dealt.
  • Come back to life at 1 hp.
  • Fixed Run-Time 201 when entering 0 at target prompt.
  • Exiting combat after winning now works well.
  • Typo in combat.
  • Little box in combat clearing, so more stuff could be done.

0.03 alpha:

  • Word Down being a char too much on the left.

0.02 alpha:

  • Bug which caused a non-created character to be saved anyways.
  • Bug which caused the reset to give a run-time if the file existed.
  • Pause after alignement select didn't work well.

Removed

0.18 alpha:

  • Dark Land terminal, going to completely redo it!

0.15 alpha:

  • Unecessary strings in strings.dat (about 300 or so were removed, saved 72kb)
  • pkunzip.exe

0.14 alpha:

  • Pause at the end of combat

0.10 alpha:

  • Exit procedure.

0.09 alpha:

  • Monster available getting written.
  • Register.ans (who needed it)

0.08 alpha:

  • Exit procedure. it messed up the error address.
  • 25k lines of code from Iniquity source that I didn't use and probably never will.

0.06 alpha:

  • Readme.!!!

0.05 alpha:

  • Doorfile.sr support, for now. Need answer from Srgames or JDS.

0.03 alpha:

  • Reset program, will now give directly the *.dat

Added for debugging purposes(temporary)

0.10 alpha:

  • Logging of errors in the map that causes a drop to Dark Ville



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